X-Play just posted a short hands-on demonstration of Skullgirls, along with a quick Q&A with Mike Z. The topics in the interview aren’t all that new. Mike goes over the infinite prevention system and his inspiration in making the Skullgirls battle system; it’s all stuff you have heard before. The real treat is the Skullgirls footage that is playing in the background throughout the piece. It shows the newest Skullgirls character, ninja-nurse Valentine, in action for the first time ever. I noticed some good stuff including some really long range and multi-hit air and ground normals, air dash canceling to cross-up, and more.