Heroes & Heralds Week Primer #1: An Overview by Capcom

By on December 12, 2011 at 2:50 pm

With the new UMVC3 Heroes and Heralds mode coming out on December 19th, Capcom is devoting an entire week to detailing everything the mode has to offer over at Capcom-Unity. Today was just an overview but there were a few new details to enjoy. For one, they start off by talking about “an air-dashing Ryu” which means most likely there is some kind of card that allows you to give air-dashes to characters that don’t have them.

They also talked a bit about how the mode operates. You choose your faction, Heroes or Heralds, every time you start the mode up, and you fight in a series of battles in an attempt to gain more power for your side. You can play the mode online or off, with online battles pitting you against other players and offline battles putting you against AI. It appears as if fighting against offline opponents is primarily used for gaining more ability cards, but more about that will be revealed later in the week. Nothing was said about whether or not you can play in this mode offline in versus mode. Let’s hope so.

Finally, the post also reveals that you will be able to go into training mode with your Heroes & Heralds cards, allowing you to test out your ability card builds before you take them into battle.

These are the topics that will be covered in the following days of Heroes & Heralds week.

Tuesday: A look at the online mode of H&H
Wednesday: Scrap with AI teams to perfect your H&H decks
Thursday: A card spotlight on three beloved Capcom characters
Friday: We’ll end the week with a look at three Marvel ability cards
Monday: Three more Marvel characters receive an up-close examination
Tuesday: Closing out our week of coverage with three more Capcom cards

OK, so it’s actually a little bit more than a week, but I don’t think any of us are complaining.

Source: Capcom-Unity.

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.