Mortal Kombat 9 Patch Notes – 9/23/11

Straight from NRS comes the patch notes for yesterday/today’s Mortal Kombat 9 update. Check out the huge list of changes below.

Change List

 

V 0.144S-234-77c814ec (Xbox 360) / V ????-??? (PS3) [update version 1.??] *released 09/23/2011

General Gameplay Fixes/Tweaks

• Fixed a couple of crash scenarios.
• DLC billboards should now behave correctly on Xbox
• You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
• MOTD handling and displaying code was tweaked.
• Fixed a bug that could have resulted in tweakvars getting corrupted.
• Fixed a crash in player select if you tried to exit out while the dlc box was open.
• With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
• You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
• Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
• You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
• There were several reactions that could freeze a players just before they landed from attacks such as Kano’s Airball and Cyrax’s Net air reaction.
• Made many minor hitbox adjustments.
• Tweaked the negative edge window.
• Several low attacks were being parried incorrectly.
• Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.

Baraka
• Baraka’s Blade Spin move starts up faster and is safer when blocked.
• Baraka’s Enhanced Blade Charge (Blade Rush) attack goes farther now.
• Baraka’s Chop Chop no longer auto corrects mid-move.

Cyber Subzero
• Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.

Cyrax
• Cyrax’s Buzzsaw is an overhead block and safer when blocked
• Cyrax’s Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
• Cyrax’s mk3 costume should behave the same as the primary costume now.

Ermac
• Ermac can no longer leave an invisible fireball collision around.
• Fixed damage scaling a few of his reactions.

Jade
• All of Jade’s Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
• Jade’s Staff Grab is slightly safer when blocked.
• Jade’s U3 attack (Pole Vault) can be ducked.
• Jade’s 4,F3 kick (Polecat) is safer when blocked.

Jax
• The armor on Jax’s Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
• Added armor to the startup of Jax’s Enhanced Elbow (Elite Smash).
• Jax’s projectiles (Energy Wave) recover a tiny bit faster.
• Jax’s towards 3 attack (Big Leg) is now an overhead.
• Jax can no longer frame trap someone with his Gotcha Grab.

Johnny Cage
• Johnny Cage’s F3,2 (Take Two) no longer true combos into 2in1’d special moves
• Johnny Cage’s Nut Punch does slightly less damage.

Kabal
• Kabal can no longer leave an invisible fireball collision around.
• Removed a couple unavoidable block traps with Kabal. (with F2 and 4)

Kano
• If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
• Kano’s Knife Toss recovers slightly faster.

Kitana
• Kitana’s Fan reactions on an airborne opponent damage scale correctly now.
• Kitana’s X-Ray (Fan-Tastic) can no longer be reflected.

Kung Lao
• Removed the pushback on Kunglao’s spin when blocked.
• Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
• Kung Lao’s overhead hat attack is slightly safer when blocked.

Liu Kang
• Lui Kang’s Parry now can correctly give a first hit bonus!

Nightwolf
• Nightwolf’s reflect should work better as a wakeup attack.

Noob
• Noob’s Teleport Slam should connect better with some opponents.
• Noob should no longer be hit on the ground after he is up in the air for his teleport.
• Noob’s Shadow Charge hits overhead.

Quan Chi
• Fixed an isse where Quan Chi’s Skull Projectile (Skull Ball) could sometimes become invisible.
• Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).

Raiden
• Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
• Raiden has 2 additional recovery frames on his normal Teleport.
• Raiden can’t be hit during his Enhanced Teleport (Sparkport).

Reptile
• Reptile whiffed Elbow Dash now builds slightly less meter.
• Reptile is held slightly longer after knocking someone down with the Elbow Dash.
• A blocked Reptile Elbow Dash no longer pushes back.
• Reptile’s Enhanced Slide (Slime Trail) now has armor on it.
• Reptile can no longer leave an invisible Forceball collision around.

Scorpion
• Scorpion’s Leg Takedown is safer when blocked.
• Scorpion’s Enhanced Leg Takedown (Takeout) now has armor on it.

Sektor
• Sektor can now 2in1 into the front and behind Up Missiles
• Sektor’s mk3 outfit should behave the same as the primary costume
• Sektor’s backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
• Sektor’s X-Ray (Massive Missile) can no longer be reflected.

Shang Tsung
• The armor on Shang’s Enhanced Soul Steal now starts instantly
• Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.

Sheeva
• Sheeva’s Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
• Sheeva’s Ground Pound can correctly give a first hit bonus!
• Sheeva’s Enhanced Jump Stomp (Jump Crush) now has armor on it.
• Sheeva’s Air Grab has better anti-air collision on it.

Sindel
• Sindel can no longer leave behind an invisible fireball collision around.
• Sindel’s B1 attack is a low block.
• Sindel’s Enhanced Scream is slightly faster now.
• Sindel’s Scream (Yell) can no longer be parried.

Smoke
• It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.

Sonya
• The armor on Sonya’s cartwheel (Krazy Legs) lasts until the first collision and Archkick’s (Arc Wave) armor lasts until her arch is almost over.
• Sonya’s 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
• Sonya’s 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.

Stryker
• Stryker’s Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
• Stryker’s Grenades recover slightly faster.
• Stryker’s Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
• Stryker’s Grenade Toss and Baton Sweep do slightly more damage.
• Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.

Sub Zero
• Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
• Sub Zero’s Enhanced Slide (Power Slide) now has armor.
• The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.

Freddy Krueger
• Freddy’s Nightmare Stance can’t be repeated instantly anymore.
• Fixed a bug where Freddy could get stuck being immune to projectiles.
• Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
• Some of Freddy reactions were not damage scaling correctly.
• Tweaked the recovery on some of Freddy specials.

Kenshi
• Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
• Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
• Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.

Skarlet
• Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
• Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
• Skarlet’s back throw now does normal damage.
• Skarlet can do her U3 (Lifting Leg) attack from a dash now.

  • S. Hammadi Moulki

    Wow..

  • http://www.facebook.com/profile.php?id=100000504766571 Milton O’Bannon

    wow kabal was fine…and some of the changes were not needed..

  • http://www.facebook.com/profile.php?id=512147398 Alexis A. Rivera-Montalvo

    “Cyrax’s Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.Removed the pushback on Kunglao’s spin when blocked.Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
    Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
    Raiden has 2 additional recovery frames on his normal Teleport.A blocked Reptile Elbow Dash no longer pushes back.
    Reptile’s Enhanced Slide (Slime Trail) now has armor on it.
    Sektor’s mk3 outfit should behave the same as the primary costume.
    Sheeva’s Enhanced Jump Stomp (Jump Crush) now has armor on it.
    Fixed a bug where Freddy could get stuck being immune to projectiles.
    Some of Freddy reactions were not damage scaling correctly.Tweaked the recovery on some of Freddy specials.
    Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.
    Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.Skarlet’s back throw now does normal damage.”

    WOW, this changed… basically everything off the top of my head that needed fixing… except for the training mode.

    • Anonymous

      Don’t forget the online.

      If I could actually play this game against humans, I’d be excited for a better balanced experience.

      But instead I can’t be bothered to care.

    • Anonymous

      Don’t forget the online.

      If I could actually play this game against humans, I’d be excited for a better balanced experience.

      But instead I can’t be bothered to care.

    • Anonymous

      Don’t forget the online.

      If I could actually play this game against humans, I’d be excited for a better balanced experience.

      But instead I can’t be bothered to care.

  • http://twitter.com/fethebox mike freitas

    capcom would be on about the 5th or 6th version if they made all of these changes to one of their games

  • http://twitter.com/fethebox mike freitas

    capcom would be on about the 5th or 6th version if they made all of these changes to one of their games

    • Anonymous

      Super Mega Ultra Mortal Kombat 9 Home Edition

    • http://www.facebook.com/UNdesTROY Troy Dalton

      And yet they had functional matchmaking online without a “membership pass” right out of the box. Funny, that.

    • http://www.facebook.com/UNdesTROY Troy Dalton

      And yet they had functional matchmaking online without a “membership pass” right out of the box. Funny, that.

    • http://www.facebook.com/UNdesTROY Troy Dalton

      And yet they had functional matchmaking online without a “membership pass” right out of the box. Funny, that.

    • http://www.facebook.com/UNdesTROY Troy Dalton

      And yet they had functional matchmaking online without a “membership pass” right out of the box. Funny, that.

  • http://twitter.com/fethebox mike freitas

    capcom would be on about the 5th or 6th version if they made all of these changes to one of their games

  • http://www.facebook.com/profile.php?id=512147398 Alexis A. Rivera-Montalvo

    OK… for the record, the patch hasn’t been put up on PSN, and it doesn’t seem it’s a hotfix either because everything listed under Skarlet and Freddy has not changed in the slightest.

  • S. Hammadi Moulki

    This game is ruined because of the netcode.. real talk, the only reason I am not bothering is because online is so horrible, you basically have to press everything before you do, like it takes 30 frames to register your input orsomething

    • Anonymous

      Are you sure you know how to time things in MK properly? I have played quite a bit and the netcode is fine. Other than that your internet connection could be crap.

      • Nick P

        MK9′s online is unplayable. Ask any serious MK player. As for yourself, I guess you just don’t notice two or three seconds input delay… somehow.

        • http://www.facebook.com/THTB614 Dontay Minter

          Serious MK player.  It’s really not all that fantastic online, but meh…I think I’m so used to it now, I’m not really caring about it.

    • Gavin Heinly

      That’s how I feel. I can never get good at this game because I can’t reach out to the competition.

    • Gavin Heinly

      That’s how I feel. I can never get good at this game because I can’t reach out to the competition.

  • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

    Jade is a monster now because of the ex-rang. Stryker is still shit…and now i can play as Noob in his MKII and use his BnB correctly. Nice NRS. Very nice.

    • Marzell Ford

      I don’t own this game, but I read the patch notes anyway as an MK fan.

      And my favorite character is Jade, so maybe now’s a good time to get the game? :)

      • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

        It’s a great time. Since NRS is still actively patching the game, it means that they won’t announce a sequel or title update for months to come. 

    • Anonymous

      Sounds like that EX-rang buff is about to make her at least mid tier. Maybe I’ll see more Jade players other than myself.

    • Anonymous

      Sounds like that EX-rang buff is about to make her at least mid tier. Maybe I’ll see more Jade players other than myself.

    • Anonymous

      Sounds like that EX-rang buff is about to make her at least mid tier. Maybe I’ll see more Jade players other than myself.

  • http://www.facebook.com/people/Joel-Waldmann/1464287772 Joel Waldmann

    Maybe next the can patch the MANY problems, both online and off, with Mortal Kombat Arcade Kollection.

  • http://www.facebook.com/profile.php?id=1675073408 Timothy Callil

    australian here, but wouldnt all these patches be a nightmare in tournaments? you wouldn’t have any way to tell which patch you have… or is there a number at bot of screen?

  • Anonymous

    baraka is one step closer to mid tier lol 

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      Baraka is unofficially mid tier…no one is familiar with Baraka match-ups right now. He’s a big bucket of unpredictability and he has the best anti-air in the game. The sooner you pick up Baraka, the better

      • Anonymous

        thats the thing iv always picked baraka since mk 2 im a fan of baraka but it is not until mk 9 when I picked him up competitively. 

  • Anonymous

    baraka is one step closer to mid tier lol 

  • Anonymous

    baraka is one step closer to mid tier lol 

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Glad NRS arent douchebags like capcom and tries to charge 2/3rd of their game’s price for a rebalancing. Props to them for continuing to support their game with free balance patches.

    • Anonymous

      your right NRS puts the community first then the $$$ lol

    • Anonymous

      your right NRS puts the community first then the $$$ lol

  • Joshua Choe

    faster knife recovery for kano HAHAHAH as a kano player i think this is hilarious.. i don’t particularly like to spam.. only when it is being done to me and he was already a spam beast.. this only makes it more fun to throw it back :)

    “heeheehee hahahaha” – Kano

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      that is until Kenshi or Nightwolf hurls a knife back at you close range at the speed of light. lol

    • http://twitter.com/Ryodragoon Julio Medina

      Its only on EX knife toss, with wasnt that great to begin with, Its like Guile having a hadoken for his EX Sonic boom, its just odd that its a LOT slower. Normal knife toss is still nerfed.

  • Joshua Choe

    faster knife recovery for kano HAHAHAH as a kano player i think this is hilarious.. i don’t particularly like to spam.. only when it is being done to me and he was already a spam beast.. this only makes it more fun to throw it back :)

    “heeheehee hahahaha” – Kano

  • http://www.facebook.com/Dayless.Sunset Julius Vortes

    **Surprised**

  • http://www.facebook.com/people/Dallas-Cruse/100000049354556 Dallas Cruse

    why did they not make meleenas roll a low hit like it should be

    • http://twitter.com/Darkforge Bevan Djernaes

      Because she is already one of the best character sin the game with devastating mix up potential, and this would just make her impossibly cheap…

      • http://www.facebook.com/people/Dallas-Cruse/100000049354556 Dallas Cruse

        shes actually not that bad the only good reason i can think of people not liken her is because of her mix up game cause she dosent hit near as hard as any of the other fighters

      • http://www.facebook.com/people/Dallas-Cruse/100000049354556 Dallas Cruse

        shes actually not that bad the only good reason i can think of people not liken her is because of her mix up game cause she dosent hit near as hard as any of the other fighters

  • http://www.facebook.com/people/Dallas-Cruse/100000049354556 Dallas Cruse

    why did they not make meleenas roll a low hit like it should be

  • http://www.facebook.com/people/Dallas-Cruse/100000049354556 Dallas Cruse

    why did they not make meleenas roll a low hit like it should be

  • http://twitter.com/Darkforge Bevan Djernaes

    Don’t get the hate about the net-code, it’s as good as SF4 imo, (actually the netcode is a bit worse but you don’t have to worry about one frame links and shit in this game)

    Actually after this patch seem’s the net-code might have been tweaked again slightly, all my matches today were very playable.

    Some things were arguably unnecessary but a good patch over all. I suspect alot of hate to be inc about armored slide (sub) personally I would have prefered just that his normal one went under all duckable projectiles.

    • http://www.facebook.com/THTB614 Dontay Minter

      They tested that before releasing the patch, and basically a huge portion of the cast were getting hit with slide on reaction way too easily.

  • http://twitter.com/Darkforge Bevan Djernaes

    Don’t get the hate about the net-code, it’s as good as SF4 imo, (actually the netcode is a bit worse but you don’t have to worry about one frame links and shit in this game)

    Actually after this patch seem’s the net-code might have been tweaked again slightly, all my matches today were very playable.

    Some things were arguably unnecessary but a good patch over all. I suspect alot of hate to be inc about armored slide (sub) personally I would have prefered just that his normal one went under all duckable projectiles.

  • Anonymous

    ^__^

  • Anonymous

    Capcom can take some notes from NRS.

  • Jonathan Roman

    people still play this game

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

      Get your head out of your ass and you would see all of the MK9 tourneys going on.

  • Anonymous

    yes we do

  • Brandon Carlson

    What does it mean that Smoke can’t “handcuff” anymore with parry?

    • Josef Axner

      There was a glitch where if Smoke hits a smoke ball at the same time as he’s parrying a projectile from the opponent, the opponent would get frozen in mid-air, unable to move or do anything until Smoke hits him again.

  • Mike S

    I’m assuming the parry’s were giving opponents zero options. But tbh I’m not sure. I’d like the official explanation of this.

  • Anonymous

    To get the latest MK9 patch do you have to actually download it from somwhere or does it just do it for you automatically?

  • Anonymous

    To get the latest MK9 patch do you have to actually download it from somwhere or does it just do it for you automatically?

  • Anonymous

    To get the latest MK9 patch do you have to actually download it from somwhere or does it just do it for you automatically?

  • http://www.facebook.com/people/Joshua-Leigh-Patten/1329857128 Joshua Leigh Patten

    All these changes… FOR FREE!!!!! Capcom, seriously. This is how it supposed to be done. Not a remake or some retail disc update, PATCH YOURE HALF ASSED GAMES. We did our part in buying your shit. The least you could do is make it smell nice. Good job NRS. I hope Mortal Kombat grows more!!!

  • http://www.facebook.com/people/Joshua-Leigh-Patten/1329857128 Joshua Leigh Patten

    All these changes… FOR FREE!!!!! Capcom, seriously. This is how it supposed to be done. Not a remake or some retail disc update, PATCH YOURE HALF ASSED GAMES. We did our part in buying your shit. The least you could do is make it smell nice. Good job NRS. I hope Mortal Kombat grows more!!!

  • http://www.facebook.com/people/Dwight-Alex-Lastinger/25830329 Dwight Alex Lastinger

    To all the ppl bitching about Capcom not releasing free patches… AE 2012 anyone?

    • Anonymous

      AE 2012 was only announced after people started quitting AE due to how broken it was. There was no original intention of post-release support. 2012 is still a monolithic and un-agile form of patching, and you can guarantee that we’re on our own for anything broken in the game after it.

      Not to mention, half of 2012′s changes are just rollbacks on things that shouldn’t have been changed in the first place.

  • Walter Oneal

    Im not gonna lie seeing NRS release a patch every few months(FOR FREE) is quite refreshing to see.

    Now if only these other companies could do the same….

  • http://www.facebook.com/people/Joe-Palkowitsch/1176529609 Joe Palkowitsch

    Is the complaining about online pretty much only PS3 users? Because on XBL I’m like 1100-800 and most of the matches play fine. 

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