Post EVO and Super VS Battle Interview with Ryan Hart

By on August 30, 2011 at 5:15 pm

Ryan “Prodigal Son” Hart took some time to answer questions sent in by fans about his experiences at EVO 2011 and Super VS Battle 2011. He goes over your basic topics before discussing some interesting stuff, like how tournaments have changed over the years.

RH: Yes there have been big changes, sponsorships, company backing, becoming a part of e-sports, player branding, so many things have happened that are all great. One thing I’m not sure about that I’ve noticed is how all the tournaments appear to have the same rules pretty much wherever you go now especially for SF4. Back in the days organisers weren’t as connected so rules would be extremely different. Sometimes this was bad as well as good but there were differences. It was always interesting to see what kind of players won and lost depending on what rules were dished out.

Now on SF4 for example it’s nearly always double elim (or single for SVB) and it’s always best of 3 matches but this is so strange for me because the better player cannot be decided for sure in just two games (or one game when it’s a team event). It’s a shame first to ten or a full league takes so long, making those formats impossible to utilize at tournaments.

Read the rest at LowLandLions…

  • HNIC Mike

    amazing interview. thanks for this

  • Master Chibi

    Can we stop using the term e-sports already? Ugh.

    Otherwise, not a bad interview.

    • caruga

      Sounds insecure to be whining about it. The “e” doesn’t stand for “inferior”.

  • DeaDshoTs


    Cool interview. He uses a lot of concepts that reflect from real Martial Arts perspectives. Quite honestly, because of his humility, I’ve gained a whole new respect for RH. It is these concepts that determine whether a person can properly function in an intense environment or not.

    • DeaDshoTs

      Weird, put my name in an odd spot.

  • caruga

    I do think is that as a set progresses things do get more interesting and intricate. The metagame is different in different formats of play. The godsgarden online format revealed this. Sako beat Daigo but if it had been first to five he would have been defeated 5-0. So it’s true that players can sandbag a little more and risk a little more when they have that buffer, and exploit their acquired knowledge and opponent’s complacent assumptions later on.

    What it really comes down to is how long does it take for the deciding factor of winning to be less one of luck and more one of being the better player, and after that at which point does it just drag on. Is it at the 80 second mark on the timer of the first round, or 80 minutes into a set? Adapting to the format is part of the metagame, and you can make reads quite early on that aren’t just wild guesses.

    Personally I think each given format is unique, but none necessarily better or worse. I don’t think any tournament format decides a superior player nor should the superiority of the tournament format be decided on that. Player superiority is decided on things that go beyond simple figures, and can get quite complicated or require qualifying statements. It’s a bit like debating tier lists, really.

  • mason

    imo MVC3 needs at least sets of first to 5 to determine the more skilled player just cause it’s so easy to random someone out.

  • Eileithyia

    yeah, MVC3 should be first to 3 or 5, MVC3 is too random. ChrisG the best player in the EC didn’t make top 8 is crazy.

  • akumous

    I was enjoy reading these type of articles from such players like Ryan Heart. I think he’s one of the most best fighters in the tournament scene today, but sadly he is one of the least appreciated in the US.