In this next set of Street Fighter X Tekken matches, I take on Level|Up’s Shingin and continue trying to figure out how to make the Tekken grapplers (King and Marduk) do some work. You seem to be able to end any Juggle in an anti-air throw, which will be pretty nice if players can develop safe pressure after that knockdown. I’m really fond of King’s set of normals, as well. His back + Medium Kick caused a crumple in certain circumstances (perhaps counterhit), which obviously led to great damage. Marduk’s back + Medium Punch was heavily armored, but I found it difficult to link any attacks afterward.