MvC3 – Spencer X-Factor Option Selects and Combos

AdelheidStark published two excellent videos for us yesterday that will be of great interest to Spencer players. Marvel vs Capcom 3 doesn’t have very many option select techniques that people regularly use, but trying to find that kind of technology can be worth it if the right situations pop up. The first video demonstrates how you can, with proper timing, use X-factor in an option select to avoid being punished by counter hyper DHCs.

The second video is a Spencer combo video filled with all kinds of Bionic Arms.

[tip from Dark Ragna]

  • Suppage

    Well damn. Time to get some training time in with Spencer.

  • NJ9999

    But what if that Wesker were to use the dashing attack super? That X factor punish requires premature use and could easily go to waste.

    • Stark

      Were Wesker to use Phantom Dance, he would have to already be in your head and know you intended to use your X-Factor here. Additionally, from that range, if Spencer isn’t your last character you can trade with it by hard tagging out, as most characters’ tag-ins have hitboxes that will strike Phantom Dance in that situation; you can see which super your opponent is doing as they come in, after all. Or you can decide to Lancer on reaction, if that feels cool to you.

  • Lazir

    that looks pretty hard with the 3 frame timing.
    On a side note: I didn’t think there were any useful os like this

  • Sawa

    BIONIC ARRRRRRRRM!!

    BIONIC ARRRRRRRRM!!

    BIONIC ARRRRRRRRM!!

    5/5 Stars

    • b3nz0r

      Agreed.

  • Mr.Nannie

    So much Spencer technology

  • Stark

    Since you can’t see the information in the video description of the combo video, I’ll post it here; not all of what is happening is necessarily obvious.

    0:00 – Assistless midscreen DHC trick setup.

    0:13 – XFCing Lancer into another Lancer to go fullscreen (normally Lancer won’t hit that far), timed so that Lancer trades with the beam to allow for an easy combo.

    0:19 – Taskmaster’s Horizontal Arrows bounce the opponent and allow you to connect an H as you fall if you time everything right, getting an easy jump to unscaled vertical grapple without using a wallbounce. Also, using another assist to follow up Maneuvers with an unscaled vertical grapple. (The L followup to ground vertical grapple ignores damage scaling and always does 80k. This is not true for horizontal and diagonal grapples.)

    0:35 – The standard followup to command grab, allowing them to fall into L or crouching M, will whiff on Tron. This shows a way to still manage to combo out of it into Maneuvers for a DHC reset.

    0:44 – Linking snapback from H grapple followup, and a simple armor break after that. (If they advancing guard it, you can dash up and do your grab… If you suspect they’ll just eat the hit, you can use S instead of L to get a combo, but L on its own will be ineffective.)

    0:50 – Using assists that hit for awhile, even if they don’t relaunch in any way, can let you do extra unscaled vertical grapples.

    0:55 – Bionic Maneuvers is extremely DHC friendly. As Taskmaster, I often do this link when I connect a Charging Star to launcher too far away from the corner to do the normal string.

    1:01 – As Hyper Charging Star is +0 after the super flash, this THC cannot be blocked or countered on reaction. With a third character to make it safe on block and allow you to combo out of it, it’s quite potent; I affectionately refer to this particular configuration as “Spencer’s Level 3.”

    1:21 – By XFCing Bionic Lancer on the right frame, you can option select against DHCs to counter supers (or just the counter supers themselves) and combo either way, Here’s some combos with XFC1 that kill Thor (Lancer hits) and Wesker (comes in for the counter).

    1:35 – Comboing off the overhead in the corner; before I showed off a relaunch using horizontal arrows, and here’s a relaunch using vertical arrows. Also, the exchange is kinda nice.

    1:52 – by DHCing after the launch of the third hit of Maneuvers, you put the opponent extremely high and give you time to connect all sorts of things you normally couldn’t. Many characters can be receivers for the DHC trick that otherwise couldn’t be by whiffing relatively fast striking supers like Hyper Charging Star or Cutting Time. Here, I use the extra time, with even extra time using Amaterasu’ Vale of Mist, to hard tag back to Spencer and do a combo that is just pure flash.

  • ShikiMSHTS

    Oh man the best

    I want to step it up now after seeing these D:

  • xS A M U R A Ix

    Man I’m so glad there isn’t any real option select BS going on in Marvel. There’s too much shit to worry about already in that game without having to think about option selects too.

  • Shishioh

    What the fuck is a US X-Factor, Keits?

  • view619

    So, no OS air grab/ jumping H for Wire Grapple H follow-up in these vids? :(

  • tortonon

    My Spencer looks garbage now.

    Awesome tech bro. Gotta hit the lab and try that out :)

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