Wakeup SRK at E3 2011 – Interview with Justin Wong

The hosts of Wakeup Shoryuken talk to Justin Wong about Street Fighter X Tekken. Find out which characters Justin likes and what he thinks of the game in our exclusive interview.

  • junkimchi

    He does indeed look pretty happy.

  • PS728

    Shoutouts to Desk!

  • phantasm

    OMG Shoutout to Dragon Nest! I’m in the CBT and played while I was in Japan! See me in OBT :D

  • Nocturnal

    Yea Dragon Nest is really fun. I also tried out the CBT. I’ll be on the OBT when it hits.

    • Keits

      I’ll be playing on East, if you want to join my guild and dominate PvP :)

      • bloodabeast

        definitely. PvP in Vindictus is godike too.

  • Dont Jump

    Am I the only person who strongly believes fighting games are getting worse and hold less and less depth to them as time goes on?

    • boogityboy

      yes.

      • ogrekillers

        He’s not but he’s in a very small minority, thank goodness for thet.

        • JacopeX

          They are called old timers…they will all go away soon and make way for the new gen of fighting game players who enjoy the games.

          • Good Game Player

            lol at someone who has probably never played a game at a high level, let alone a game released before 2009, saying this

    • GM Dak

      Yep.

    • cydvis

      I don’t think so. Fighting games tends to be less challenging execution wise, but the strategic aspect of the game (= depth) is at least as big as before.

      • Kaijima

        Actually, it’s kind of telling that you don’t really have any consensus among people who paint themselves as “OG pros who know real games” about why all new games and players suck. Point of fact, many claim SFIV, for example, relies TOO MUCH on execution of link combos and the like. Others claim game X is all wrong for X reason. At most, everyone just jumps on the bandwagon that is always popular in underground scenes: “It’s all sell out!”

        The elephant in the room is that people with experience often do not realize that in order for new games to seem “pro” to them, the new games have to continually ratchet up whatever it was that the pros consider “depth” from the previous installment. And that’s not always practical.

        A lot of the shit MVC3 gets, I would bet, comes from people who are so adapted to MvC2 that they cannot approach it like a new game. They think it’s “lame, noob, and easy”, when they already have the bedrock principles of the game burned into their brain and muscle memory.

        So many people seem to forget back in the day that Street Fighter 3 was almost universally panned by hardcore SF2 players for being badly designed *easy* crap. Partly because it was different, and partly because it didn’t simply take what people considered to be “the depth” in SF2 and escalate it to a new tower for hardcore players to climb. It took years for most people to accept that SF3 had any “depth” at all (lol) and some are still bitter to this day and think it’s pure crap.

        • thejohnsonrock

          agreed man,
          i cut my teeth on MVC2 and the evolution/adaptation from earlier VS titles lost a lot of the core base then, but gained a wider audience because of the advances it made, the larger roster and the more strategic engine. even then people were complaining about sequence tapping light and short to get medium attacks, and then using what used to be the fierce and roundhouse to call assists. hell i was one of them. but once we got past that, we saw that the execution in some cases was easier for dashes, supers, etc. and we spent most of our time working on things like chipping traps, guard breaks, and resets with MAD rushdown. MVC2 with all it’s flaws even after 11 yrs can definitely be considered the most notorious progressions in a fighting game franchise.

          all that said, i’m definitely wondering what MVC3 will be like a year from now. will it be patched or upgraded into a completely different animal? or will people get past all the differences it has from MVC2, get over the glitches and rotate the character tier list as we find out more? i don’t know, but i do really like how the game and the metagame is evolving when it comes to MVC3.

          also to tell u the truth, i had high hopes for SF4 but i did feel that the SF3 parry was the best way to go, so i felt kind of let down that this mechanic wasn’t in there, nor were there any other techs like air blocking, alpha counters, or advancing guard that could make their way in. i mean even SFalpha got air block. but after AE, i’m starting to finally see true speed return to the SF series. i also like how useful FADC has been so far–i just want to wait on one more version with maybe a couple extra characters before i really give it my time.

  • ukyo_rulz

    I’ve honestly had zero plans of playing this, but if the gameplay turns out to be half as aggressive as MVC3 I’m in. Oh, and better netcode would be awesome but this is a 3D capcom game so I fully expect it to be the same recycled netcode that we’ve seen so many times already.

  • CoXLaP6

    always goin for the gay characters…… keits should ask wong if he knows what a vagina feels like…

    • bopabe

      lol thats pretty funny. i like how you implied he’s a homosexual because of his choice of characters

    • white shadow

      He has a girlfriend, so those jokes actually sound funny to me.

  • JacopeX

    *sigh*

    Command inputs? Good bye Vega. =(

    • NyuBomber

      Guile is still in and his charge moves are intact.

  • Mideon

    Kid needs some exercise.

  • juggernaut1981

    Hopefully 3s OE hits well before it’s release and convinces them that it was a mistake to not have gone with GGPO for every product they have.

  • mr. tibbs

    Third Strike in the background. Kinda want to see them play that.

  • Legion3208

    Dragon nest is amazing

  • natural_ice

    looks like Shrek

    • Mideon

      hahah

  • Kazumaru

    anyone know if there are any “plans” to show this at sdcc?

  • PongBoom

    mad hype if viper is in sf x t

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