Anyone who has practiced a combo in Street Fighter IV and then tried it on Blanka can tell you, the character you’re hitting is very important. Very few of the combos in Maj’s incredible TACV’s work fully on more than one or two characters, beacuse each dummy has unique quirks.
In older Capcom games, a dummy’s vulnerable area consists of invisible rectangles that loosely follow the sprites displayed on the screen. Using a hitbox viewer to peek under the hood, we can see the game engine handling these combat interactions. Red boxes represent attacks and blue boxes represent vulnerable spaces.
- Fingercramp’s UMvC3 Babies Rehab – Ryu Hitbox and Hurtbox Guide
- LiangHuBBB’s Funny and Cool Moments Episode #69
- FingerCramp’s UMVC3 Hit-Box Demonstrations – Nova, Nemesis, Firebrand, and Ghost Rider
- FingerCramp’s UMvC3 Hitbox Demonstrations – Thor, Chun-Li, Tron, Storm
- Ultimate Marvel vs. Capcom 3 – Taskmaster Hit-Box/Hurt-Box Guide by FingerCramp
- Fingercramp’s UMvC3 Babies Rehab – Ryu Hitbox and Hurtbox Guide
- LiangHuBBB’s Funny and Cool Moments Episode #69
- FingerCramp’s UMVC3 Hit-Box Demonstrations – Nova, Nemesis, Firebrand, and Ghost Rider
- FingerCramp’s UMvC3 Hitbox Demonstrations – Thor, Chun-Li, Tron, Storm
- Ultimate Marvel vs. Capcom 3 – Taskmaster Hit-Box/Hurt-Box Guide by FingerCramp
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