Questions about SSFIV:AE for PC Answered by Sven

SSFIV AE PC

Capcom’s Chris Svensson has a great post answering “Stuff You Want to Know About SSFIV:AE for PC.

For those of you joining us recently, the PC received Street Fighter IV, but didn’t get the love of Super Street Fighter IV (sorry guys). With Arcade Edition, there’s a pretty massive leap in new content for PC owners – 14 new characters, new background stages, new replay modes, new spectator modes, bonus stages and a complete character rebalance. Basically tons of new features and content to bring the PC current with the Street Fighter scene.

Read the complete details on Capcom-Unity.

  • Chavelo

    If you happen to get your internet connection dropped on you…

    “Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.”

    GG, Crapcom. :-/

    • Wedge_Antilles

      No shit man. That just lost a sale right there. I wanted to bring my computer out to local venues to show off the game in real hi-def… but now I will literally have to pirate it to do that. GG indeed.

    • Dan CiTi

      LOL good on ya Capcom.

    • tempbast

      just llike Assassins’ Creed 2 gawd aweful “must be connected online to play,” this shit will get hacked

      “challenge accepted” -hackers

  • cirE

    Games for Windows Live = no thank you.

    The only way I will ever buy a GFWL game, is if it’s cross-platform. There’s no reason they can’t do GFWL > XBL play. They did it with Shadowrun, and then never did it again for some reason.

    • Hawkingbird

      They did it for BBCT. Unfortunately the PC version was released a week before BBCS. Very short lived

  • Hecatom

    the good thing about this is that i would have my nude mods for the girls :D

    • Malvadisco

      and koryu

  • FairlySadPanda

    I was hyped for this, and even happy with being forced to use what is to most PC gamers Satan (GFWL)… but forced to be online, otherwise they lock out over half the cast?

    Looks like I’ll be buying this legitimately then downloading a version without the DRM. I support great games, but I will not play whilst using offline-content-limiting DRM.

  • Affliction

    I just might get it.

  • d3f1anc3

    meh my Internet connectivity is rarely down so this isn’t a problem for me. I’ll probably end up with both versions like I did with SFIV. The PC version is much more polished in terms of graphics and if you have the rig to handle it runs much, much smoother then the console counterparts.

    Pretty interesting features they’ve implemented with the new benchmarking tech.

  • Pertho

    Decisions company make to increase piracy: 1) punish users for lack of internet connection.

    It would be hilarious if it wasn’t so sad.

  • me9atr0n

    Fuck this, not buying. Was gonna buy this to put on my gaming laptop, to take everywhere, including places that don’t have internet connections. Fuck you capcom.

  • kedawa

    Lame. I hope the full offline mode gets cracked quickly. I don’t want to be locked out of most of the single player content just because I’m not near an open network.

  • robotic elf

    What everyone else said. I’m not supporting a game that’s crippled offline. It’s unlikely to effect me in this case, but I won’t be treated like a criminal who has to authenticate to use a product I’ve paid money for.

  • MR.DoWork

    Dayumn, PC got the Montreal screw-job!!

  • Eighty88

    “If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality…” “… won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.”

    CAPCOM, what the shit?

  • candeisis

    Wow cant even play half the chars offline?{ Way to punish those who buy legitimately capcom, idiots

  • H_Magnus

    “Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.”

    Good riddance Capcom, you just gave people the greatest excuse of all to pirate this game.

  • neon6

    Day 1 torrent

    • neon6

      I see he neglected to mention which characters are usable offline.

  • AznDreamer

    Hey, may be, JUST may be there might be a way around it . . . I’m sure these smart folks will figure it out,!

  • Gojira

    Okay, I can understand not having DLC available, I can understand not having access to any online features like leaderboards and replays and online matchmaking, but only 15 characters for being offline? What exactly are they trying to prevent?

  • EvilRyuX

    So, a person pays $40 to purchase the entire game, the same as PS3/360 prices. I understand that. That person gets all characters and stuff that anyone that buys just the game itself would get on PS3/360, but when that person’s internet connection is off, for whatever reason, your SSF4AE game automatically becomes a gimped vanilla SF4. Lolwut? Paying full retail to play a game that requires you to be online 24/7 to utilize all of the content even if you’re not even using anything online based. Just singleplayer. Amazing. You can’t even save challenges or your own settings without being online. Wow. $40 for online only SSF4AE. The dumbest thing is the 15 out of 39 characters thing. How does that stop anything? Why can’t this only affect online play like what would happen on Live or PSN but let you play everything else? Why aren’t the people at Capcom using common sense?

    Glad to see Capcom taking a product that excited PC SF4 players, that may have never played Super due to playing only on PC, and then punishing them because of pirates. I won’t play AE on PC but, dang, Capcom shouldn’t have screwed the legit players over like this.

  • hiiiiiiiiyah

    really lame

  • Leafhopper

    This a new low Capcom I mean really.

    • de BLOO

      This is a new high Capcom I mean really

  • factory9

    Capcom just guaranteed this port to be a failiure.

    What the hell are they thinking?

  • SonicFknBoom

    So last time I pirated the PC version to test it out on my rig, and then bought it. This time I will buy PC version and then have to pirate it for offline play…

    Both instances of piracy could have been avoided by:
    1. Demo/Benchmark
    2. Getting rid of crap DRM

    • tronleitner

      LOL, I did the same with Vanilla SF4 and will be doing the same with SSF4AE.

    • TheSoulhunter

      There was a benchmark, still got it on my box…
      But yeah, restricting offline mode sucks and will force a lot people to pirate it!

  • Reewind

    why you do this

  • kpxcho

    Capcom fighting games have steadily lost mass appeal over a 10 year span when they finally found their golden egg of SF4 to rebirth an entire franchise and genre single handedly all based around the marketing campaign of COMMUNITY. This campaign included lots of exposure to LOCAL GATHERINGS, and LOCAL TOURNAMENTS. Not getting achievements, replay channel, etc without internet makes sense. You dont even get them on XBL if you lose your internet, but ONLY 15 CHARACTERS?

    That completely contradicts the original marketing and reason why this franchise and genre reemerged. How can you have an emphasis on local gatherings when you can only play 15 in local gatherings that do not have guaranteed access to internet. This one move will only HURT sales, not prevent piracy

  • Cyric

    Maybe someone can mod Cammy a decent ROUND ass now? lol
    Also if PC players could play Shadowrun with XBL players (years ago), why cant the same happen with SSF4?

  • OnlyAlpha

    You guys are dumb. I’m stoked for AE on PC.

  • T-Dash

    Scumbag Capcom makes PC users wait for a few years, then disable several characters for offline.

  • Castigation

    The online authentication debacle aside, let’s not foget they didn’t actually fix the issue with variable / fixed frame rate. They just made it even more confusing. I don’t care what kind of setting people use to play offline. But if Capcom can’t make it work proper why not just enforce fixed frame rate while playing online?

    I’ve got Super for my PS3 and Xbox and I was going to get the AE for PC as well but I’m starting to think no. They do everything wrong with their PC releases and then they complain that they don’t sell well enough, go figure.

    • fokkusuhaundo

      Shoutouts to players with crappy PCs who play online with variable frame rate.

      And Capcom never complained about the PC releases not selling well; they even said that PC Vanilla SF4 sold quite well. They complain about the people who pirated their games, with PC Sf4 being one of the most pirated games of 2009, but they never really taking into account why someone would pirate the game.

      Besides leechers, there are people who like to try games before buying them and people who bought the game legitimately but don’t want to deal with annoying DRM.

      Now we have AE on PC but with more annoying DRM requiring you to be logged on to access all of the content, so you can imagine what is still going to happen.

      • Nitro263

        Pretty much. This is gonna get pirated to hell, by pretty much anyone wanting to be able to play this offline at all. When will companies learn that any DRM that inconveniences buyers will only lead to MORE piracy, not less?

  • bzzt

    I was going to buy it for PC, but with this new information I’ve changed my mind. I don’t even really want to get it for console either, this kind of shit makes no sense and I don’t want to support a company that does this kind of thing.

  • deathsdoor1

    games for windows live?

    nope. never buying microsofts attempt to beat steam. never.

    • jinsaotomex3

      How is microsoft trying to beat Steam? By only offering GFW/GFWL games via their marketplace? By letting Valve sell GFW/GFWL enabled games via Steam?

  • jinsaotomex3

    Hmm, GFWL has two types of profiles.
    Those that activated online and those that are created for offline use (local profiles).
    You can have an activated profile (one that you’ve authenticated online on their server and registered a key to) and still be able to play your stuff online.
    There might be some sort of misinformation here. We need to find out if the local profiles (those that have never been signed online) are the ones with the restrictions, or the offline mode in general. If it’s just a local profile with the restriction, then suddenly it’s a huge difference. If it affects both types of profiles then that’s just dumb.

    • fokkusuhaundo

      I hope this is actually the case, and that Sven can further clarify it.

      If an offline profile can still save your information and access all content, which was the same case with PC SF4, then I will be purchasing PC AE for sure.

    • TooItchy

      The problem is that Sven specifically mentioned an instance where you are online, and playing already, and THEN your internet goes out, this is what you are left with. I hope I’m wrong, but I doubt it, Sven was pretty clear in his examples of a person playing online (obviously with an activated GFWL account), and then losing their connection and being left with 15 chars, etc.

  • GafScale100

    Are you kidding me? Punishing the people who buy it? I pre-ordered it and I will retract my pre-order. Don’t treat me like a thief capcom. I want my product in its full form, not playing a product on their terms. Not only will the pre-order be retracted, but I will also pirate it. When they actually decide to give me a full product I will be more than happy to pay for it like vanilla and the console versions of sf.

  • GamesPlayer

    Capcom is out of their fu**in minds…not supporting this garbage.

  • bobalob

    are they making one for the mac :( ?

  • EvilSigh

    looks like ill be getting just the dlc and disk for xbox. I was gonna grab a pc copy also. GJ capcom ;)

  • SFA3noob

    It looks like SSFIV:AE is gonna get HACKED TO DEATH for this lame attemp of security. I can’t wait to see what will happen.

  • mothugs

    Yep ill be seeding this for a minute.

  • Break Fu

    If they’re smart they will make it so that you authenticate your copy once online (and after every update) and you will be able to play everything fully functional offline once you’ve done that.
    This ‘leash’-type measure does not go well with gamers, historically.

  • Warpticon

    One of these days, companies are going to learn that punishing the legitimate users with absurd copy protection schemes is ineffective at best and counterproductive at worst. I was 100% going to buy this, now I am 100% not going to.

  • Krackatoa

    Yeah. Sounds like you only need to make a save with an online profile once, then you can use that online profile offline with no content locked out. It essentially means you only need to be online once with your GFWL account.

    Sven needs to get on and clarify that post-haste.

    • tempbast

      I doubt that

      • Krackatoa

        It was the same system they used with Calamity Trigger. No “online” GFWL profile = No save file. After connecting the game to your Online GFWL account and making a save file, you could play offline in that profile.

    • TooItchy

      Sven gave multiple examples of a person who was playing online, and then lost their internet connection. Once without internet, the player was left without any DLC, ability to save (even challenges/single player, wtf that is what you do when your internet is down….) and only 15 of the 39 chars. This means that to play online, you obviously have authenticated your account, and have made a save, etc. But you still lose all that content.

      There is no clarification needed, Sven was pretty clear in his examples that when you lose your internet, regardless of anything else, you lose about 85% of the game.

  • Aquashark

    yes, more options for retards with slow PCs.. variable, fixed, smooth

    WHY U NO enforce fixed framerate Capcom, WHY??

  • dommafia

    I don’t give a shit about all the offline limiting shit but after all our fucking complaining they still dont force FIXED framerates for ONLINE MODE?? FUCK THAT!

    At least I hope they make FIXED the DEFAULT this time. I’m cancelling my preorder until I can verify that this is the case. Fucking idiots If they didn’t.

    • Wedge_Antilles

      Youl’d think they’d have figured something as basic as that out… so I can guarantee you they didn’t.

  • 70R4N

    ): wOW :( That…sux :(
    I have SF4 on PC, & SSF4 on PS3.
    I was unsure for this, but now i know that i`ll definitely NOT going to get it.

  • mohandu

    DRM is historically a bad idea, actually greatly increasing rates of piracy. What is Capcom trying to prove? Do they think they can beat the system? Soviet invasion of Afghanistan right here; it’s not going to work.

    I will give them possible benefit of the doubt if this scheme is related to GFWL developer requirements. Which would make sense because Microsoft is king at disregarding users in the name of fair business. In that case they’re just as good at crippling their client’s(Capcom) feasibility as anyone else. Way to be.

    A happy customer is a paying customer. Piss them off and they will PIRATE.

    Hopefully they will patch it out somewhere down the road. Even still, the damage will be done. These games would sell so much more if they were more accessible.

    It’s like they think of each download as a lost profit. If 50% of 2 million users pirate, that’s 1 million units sold, not 1 million lost. Even then a percentage of pirated copies belong to those who purchased or will buy a legitimate version.

    Systems like this restrict the potential user base. Pirated or not. If they’re happy with 10% of users actually paying for their game. And less than 50% actually bothering to give it a shot either way. They can have fun with that.

    I’m still really excited for this version, but this news really sours the news.

  • beesuit

    Was deadset on buying AE for PC, but fuck that shit now.

    Not going to buy nor support crippleware DRM horseshit like this.

    Needs clarification on the online activation junk, and hopefully for the better. Otherwise I’d be happy to see AE bomb out on the PC if the “you always have to be online for full roster, otherwise loldemo for you” message is true, it deserves to bomb.

  • Obv1ous

    It has been said to death already, but I’m really disappointed with this DRM, no fixed framerate forced. Well, atleast we have GGPO.

  • King Sky

    It sucks that there will only be 15 characters offline, but It’s pretty obvious that all you guys who only have PC can probably blame the piracy for this.Since you’ll need to sign up for online support, my guess is that if you don’t buy the game you won’t get access to that, much like MK9 and a few other games have done. Therefore, if you steal the game, you’re only stealing half of the game, and who wants to do that? It’s like stealing half a sandwich.

    Lets face it SFIV was hacked to bits, so you really can’t blame them for taking extreme measures. I mean it’s one thing to make skins for the characters (which I still don’t agree with), but fucking with the leader boards is unforgivable act in a community that thrives on building skill, and fair competition to be amongst the best. So fuck it, i’m with Capcom, if you want full access buy it on 360 or PS3, yeah it sucks, but so does hacked leaderboards -_-

    • Chavelo

      Perfect example of a customer who is willing to bend over for a system that pirates will merely laugh at and hack “to bits” all over again.

      Fact: SFIV was the 5th most downloaded PC game of 2009.
      Fun Fact: SFIV was the 2nd most downloaded Xbox 360 of 2009, too.

      You’re also doing it wrong if you want to get better using online. :D

      • Chavelo

        Fact: SFIV was the 5th most pirated PC game of 2009.*
        Fun Fact: SFIV was the 2nd most pirated Xbox 360 of 2009, too.*

        • King Sky

          The problem with SFIV on PC wasn’t that it was being stolen, obviously in this digital age that is possible on ALL major consoles, the problem is that the game was being altered, and there was really no way to stop it once the ball got rolling. Yeah, on 360 it was stolen as well, BUT, were the leader boards hacked? No. Were the designs of the characters continuously modified? No. Was gameplay modified? No. Funfact: is that those Funfacts don’t really matter or apply to me

    • TooItchy

      Ya…..the leaderboards are pretty fucked up on XBL and PSN for super too. Boosters ruined them just as much as hackers ruined them on pc.

      On to the crippleware, essentially charging you 40 dollars for a demo if your internet drops… You can’t blame pirates for this, people will pirate regardless of what measures a company puts on a game, trust me, this offline limited version of AE, will be cracked within 2 days of release, and will be available for all to download, and people will download it. In fact, more will download it now, than would have if they hadn’t resorted to these measures. This kind of piracy protection does nothing but hurt the paying customers, and will absolutely lose sales, and lead to more piracy. Just take a look at Ubisoft’s recent history with Assassins Creed.

      • King Sky

        Well the type of cheating that I am referring is really only possible (for the most part) on PC, not to mention those people are fucking jokes, plus they are pretty easy to to spot, just look at “Super Street Fighter 4 Turbo! series” by YogaFlame24, and to be honest, those jokers never really make it TOO far up the ladder before they get owned. The sad thing is that you and the other guy that replied to my comment act like the hackers hacking AE the same way they did SFIV, actually serves Capcom right? They released SFIV WITH NO RESTRICTIONS WHATSOEVER, and look what happened. I am sorry for 9 people that were going to buy it will suffer, but they probably have Xbox anyway so whatev

  • GameLink7

    Capcom just lost probably 80%+ more of its sales for those that read that post. Capcom will get thousands of complains from the 18% that bought the game to find out what they didn’t read. The other 2% Are stilling buying it for (nude) mods/have always on connection and great computer.

    By increasing this security to help curb piracy, doing such extremes just encouraged it. What’s the point of buying this game when there’s SF4 where you can play all the characters offline?

    Also, GFWL needs to stop. Now. This is the PC version, and though it’s by Microsoft, it’s not an XBox360. If I wanted to have features like and XBox360, I’ll get the console. There is a reason why Steam is very successful. Using Steam’s DRM usually comes to less piracy, especially how user-friendly it is and how they encrypt their files. It allows for offline play, accessibility, chatting/voice, friends list, AND the ability to play online without paying a monthly/yearly premium!

    Piracy will always be an issue. The thing is, don’t hurt/encourage the legitimate buyers into pirating the game just due to the very limitedness of the DRM.

    So in summary (like most other posts) – Drop GFWL, make it into Steam, Allow for Offline Playability/Saving.

    Capcom is going to lose more money than making it… and it’s not our fault.

    ~GL

    • PandaVega

      That’s some pretty special math right there bro. 80%? More like 5% at most. Despite all the screaming that goes on about it a lot of people don’t worry about the DRM and MOST people don’t care if a game is a GFWL game or not. Usually the people that complain about the DRM are the people that are just looking for an excuse to pirate things.

      • mohandu

        Nah, most people that complain about DRM are pissed off about being ripped off. Not every SF player has constant access to the internet. Most do have have a computer that can run the game. More people have computers than they do 360′s or PS3′s. Laptop gaming without wi-fi is now broken.

        Then there’s those that enjoy boycotting based on principle. A user can use any excuse to justify piracy; however, this DRM business is actually a reasonable excuse to go that route.

        Most people who buy the game and are internet savvy will inevitably pirate the game just to circumvent the inconvenience. Those that aren’t will wish they knew how, and just might find out how.

        More than anything this news hurts marketability, both through word of mouth and bad press. That’s a hell of a lot more than 5%.

        • PandaVega

          I’m starting to think people don’t understand what the word “most” means. Most people who buy AE for PC will most definitely NOT be circumventing the DRM. Most people won’t know how and/or will not care to. I have no intention of circumventing the DRM because I have no reason to, I don’t have fischer-price internet. You know, like, most people. ;)

      • TooItchy

        I have no desire, or plans to pirate this game. I probably wasn’t going to buy it, just because I don’t enjoy fighting games on my pc, and will be getting it on console. But I am still pissed off about this. Capcom has no right to limit a paying customers game, when the pirates will not be hindered whatsoever by this. What if you have this game on your laptop, and you bring it on vacation with you, or a business trip, or just to work, and you don’t have internet? You are left with a worthless game. You can’t even hop into training mode with over half the cast. This is not an excuse to pirate, this is a straight up reason to pirate. If I was to buy the game, and my internet went down, I would have less of a game, than someone who paid nothing, and just downloaded a cracked copy. Ya, genius Capcom.

  • shoryuken94

    Ok im a current SFIV player on 360 and i want to download DLC on the 7th via download but now that i realized its for PC now does that mean it would work for my 2010 13inch Macbook pro? I’m wondering if the graphics would be powerful enough? Would my Mac be able to support AE? Or am i better off getting the 360 DLC? How much will the PC game be running for? I can’t find these answers someone help me out thanks! :)

    • Whinette

      7th june is the dlc on 360 and ps3, this thread is about the pc version (not a dlc, full release) that’ll come in jully.

  • Misty Chaos

    I can guarantee you that hackers will have that system ripped to threads within a week at most. Still, WTF are Capcom thinking when they decided on this!?

    My laptop wouldn’t be able to run it anyway and as I’ll have the Xbox360 version, its no loss to me.

  • shox

    This kind of dumbass DRM only encourages piracy. When will companies realize that when you release a shitty DRM version that’s worse than a pirated version, then you’re essentially forcing people towards piracy, the better product. Morons.

  • JennyCage

    Fuck Capcom. I bought SF4 PC with the expectation that we’d get SSF4 when it came out… no dice. Those of us without consoles got shafted while our friends moved on to SSF4. Now they announce the PC version will have neutered functionality without an internet connection? Seriously? I bought a 360 for MK9, but I still won’t be picking up SSF4AE. I will be looking forward to King of Fighters 13 though. :)

    FYI, Games For Window’s Live lets you use the same game key for 3 different machines simultaneously, local or international. This is how SF4 was so widely pirated. Window’s Live basically encourages it.

  • mohandu

    http://www.capcom-unity.com/go/suggestion/box

    There’s a suggestion for Capcom here you should vote up if you’re upset over this. Let your voice be heard or no one will take it seriously.

    • mohandu

      … and if anyone from Capcom is paying attention. If access to all offline content is allowed as it should be, I’ll buy the game in an instant. And I’m not alone on that.

      Limiting access to paid DLC offline is bogus too.

  • Lamren

    I personally don’t really give a damn.
    First I do have a connection running all the time (and wifi on the laptop), second, even though I agree with most of the complaining above, I’m actually too happy to be able to play an up to date version of sf4 on my pc again.
    I didn’t like playing on my console and paying xbox live at all.

    Seriously, after waiting almost 2 years to get the damned game, I couldn’t care less about their uselesses attempt to protect the game from getting pirated.
    I’ll buy it day one and probably get a crack for the offline mode *justincase*

  • Dime_x

    sorry but the ONLY reason why i was going to bother buying this was because of laptop portability. needing to have access to internet (4g wimax isnt even available everywhere yet and regualr wireless even more so) means that there is little reason for me or most people to buy this if we have a console.

    playing this at lunch at work and at tournies while waiting for my turn to come up was the only real use i saw for pc version… a VERY good use.
    but that use is gone now.

    FAIL. nope im not buying this stinking pile of poo for pc (doubt i’d pirate it either, its completely useless)
    FAIL
    FAIL
    FAIL

    -dime

  • PandaVega

    Well this is kind of for the people that don’t have a console. It’s fan service, that’s all, it’s not really intended to be competitive at all because they know that the competitive PC fighting game scene is non-existent. If you have a console the only reason to buy SSF4 AE on the PC as well is if you have friends that don’t have consoles. That’s why I pre-ordered it on PC already in addition to planning on buying the console DLC.

  • Data Beast

    Any others have said, FIXED FRAMERATE, aka FRAME SKIPPING, should be FORCED when you play online. I use CAPITAL LETTERS because Capcom obviously hasn’t FIGURED OUT WHAT EVERY PC DEVELOPER IN THE WORLD ALREADY KNOWS. This is the one thing that everyone complained about in SF4 and they couldn’t fix it in AE? What the FUCK?

    Oh, and nice DRM. Way to make your paying customers suffer while pirates easily bypass it with a zero day crack. Good job, Capcom! Keep botching those PC ports!

    P.S. Please put some proper netcode in your fighting games. You can screw everything else up like you always do, but at least get that right.

  • liana-c

    UPDATE: Christian Svensson (Sven) popped in a little while ago and posted the following:

    http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/27677673/SSF4:AE_PC_ONLINE_QUESTION&post_num=99#497069701

    “I understand there’s some very strong opinions here and around the net.

    Let me ask a few questions of the users here and perhaps we can come to a better solution for all folks involved. What I’m proposing is a constructive dialog and I’ll take this feedback back to the team.

    But first some ground rules for this discussion to be constructive:

    Any posts dealing with complaints about GFWL will be summarily ignored and/or deleted depending upon the language used. That is a non-negotiable point at this point in development and it’s not constructive to make that an issue. We have used GFWL with no problems on several releases and it works great on SSFIV:AE.

    Any posts outright dismissing the need for DRM of some form are also not feasible, especially given the history with SFIV. Sorry, but that’s another reality in which we live. Blizzard and Valve both use DRM in their games… and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.

    Now, that said, it is in no way our intention to punish legitimate users. That’s definitely not the purpose here. It is to attempt to ensure that our content is only enjoyed fully by legitimate users.

    Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?

    Question 2: If it isn’t what we’ve proposed, what form of limitations would be acceptable in the event that there in a “non trusted” mode, assuming that it can be secured?

    Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?

    Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I’m not quite as defeatist. One at least has to try. Now, if we promised to “sunset” those protections in the event of a crack being created so that legitimate users don’t have a substandard experience to pirates, is that an acceptable solution?

    Happy to hear any other proposed solutions that could work and I’ll see what we can do with the team.”

    L

  • Pingback: Sven Reponds to Strong Opinions on SSFIV:AE PC DRM Issues « Shoryuken

  • sebmaq

    this is what happens when idiots pirate good games. Realistically its a good idea, your not going to be playing when ur on the train or in a car. If u are gna play on ur laptop on the go the place u will be playing will most likely have an internet connection.

  • golden_marine

    OK capcom, you want to prevent piracy, no problem
    offline = no DLC, no saved settings, less than half the roster… OK
    I will buy your game…………… only if it’s ONLY 15 bucks, got it?

  • EkusuKariba

    i will only buy this crippled copy of a game at an as equally crippled price.

    well who cares. offline hax is gonna be available anyways.. what meaningless efforts, capcom.

  • rocker_geek

    No buy Capcom, I only wanted this game on PC so I can play on my laptop on trips and such. I already have a PS3. Way to Fail.

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