Mortal Kombat – Fatality Creation

Though it doesn’t really have much to do with the game itself, some may find it interesting to take a look behind the scenes at how NetherRealm creates a fatality.

[tip from Sam]

  • Action Kazimer

    Love seeing stuff like this. I’m in game dev as an animator now, but I’m not gonna be happy until I’ve worked on a fighting game.

    • cheng_long

      I m a cg Animator and i worked on some action, figthing game, have fun, but trust me after one figthing game, you ll never want to animated another :)

  • MetroidBlack

    seeing this i hope sometime in the future the will release more Fatalities as DLC

  • Jakelin

    Cool stuff…they show a lot if not all of the stick figure sketches in the Krypt.

    As a side note the new SRK servers are running things so much better now. No stuttering or skips on the video, which is awesome. Lately I had been having to open everything up in YouTube do to playback problems on SRK.

  • And One

    Wasn’t one of the fatalities in MK taken from the Noel Brown vs Smooth viper fight that’s on Youtube or was that the X-ray attacks?

  • Running Wild

    I wish other fighting games would show off their mo-cap crew and methods.

  • JAGTxelUM

    nice to know :D

  • MrWholesome

    That was really cool and insightful, especially the mocap and exaggerate . For some reason though i RAGED when i saw dude doing the ” im a 3d model doing a static pose sway” shit that is ALL OVER soul calibur games and everything by sega lol.
    I dunno why the fuck thats still needed in games today. just a slight shift when breathing is enough lol.
    Craziness aside. coolbeans.

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